Episode 144 - Michael Langlois: Gamer-Affirmative Practice: Today's Play Therapy

Monday, May 26, 2014, 9:50:52 AM

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In this episode, our guest Michael Langlois addresses the pervasiveness of technology -- specifically video games -- in our clients' day-to-day lives. Concurrently, he notes how direct social work practitioners have been largely hesitant and dismissive about utilizing video games in their work. Speaking from a cultural competency perspective, Mr. Langlois describes how he utilizes video games in his clinical work and builds an argument for their use in a 21st century practice environment.

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Average Rating: 5stars  a new way to look at gaming, Saturday, January 24, 2015

By kellyire :

In this thought provoking podcast, Michael Langlois challenges social workers, especially those who practice play therapy to embrace what he refers to as a Gamer-Affirmative Practice. It was noted that 97% of adolescents and 50 % of adults play electronic games regardless of their race or income so if we are to be culturally competent and meet our clients where they are, how can we not utilize electronic games?
Playing video games is a 21st century phenomenon, it is how many of our clients spend their time, how they learn and what they do to relieve stress. Langloise sees gamer affirmative practice as more of a ‘stance of cultural competency’ rather than a specific treatment modality. He goes on to explain how he uses gaming in his sessions, the games he plays with his clients (all but multiplayer online games), and how he responds to parent questions and concerns.
A very interesting point was raised that in playing video games our clients are doing something they are failing at 80% of the time, but yet they persist. What is it that motivates players to continue to play, what is it that makes them feel good and ultimately successful? What can we do to use that same motivatio in other areas of our client’s lives?

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